table of contents
SDL_GPUBuffer(3type) | SDL3 DATATYPES | SDL_GPUBuffer(3type) |
NAME¶
SDL_GPUBuffer - An opaque handle representing a buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUBuffer SDL_GPUBuffer;
DESCRIPTION¶
Used for vertices, indices, indirect draw commands, and general compute data.
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUBuffer(3), •(3), SDL_SetGPUBufferName(3), •(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3), •(3), SDL_CopyGPUBufferToBuffer(3), •(3), SDL_BindGPUVertexBuffers(3), •(3), SDL_BindGPUIndexBuffer(3), •(3), SDL_BindGPUVertexStorageBuffers(3), •(3), SDL_BindGPUFragmentStorageBuffers(3), •(3), SDL_DrawGPUPrimitivesIndirect(3), •(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), •(3), SDL_BindGPUComputeStorageBuffers(3), •(3), SDL_DispatchGPUComputeIndirect(3), •(3), SDL_ReleaseGPUBuffer(3)
SDL 3.1.6 | Simple Directmedia Layer |