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SDL_GPUBuffer(3type) SDL3 DATATYPES SDL_GPUBuffer(3type)

NAME

SDL_GPUBuffer - An opaque handle representing a buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUBuffer SDL_GPUBuffer;

DESCRIPTION

Used for vertices, indices, indirect draw commands, and general compute data.

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUBuffer(3), (3), SDL_SetGPUBufferName(3), (3), SDL_UploadToGPUBuffer(3), (3), SDL_DownloadFromGPUBuffer(3), (3), SDL_CopyGPUBufferToBuffer(3), (3), SDL_BindGPUVertexBuffers(3), (3), SDL_BindGPUIndexBuffer(3), (3), SDL_BindGPUVertexStorageBuffers(3), (3), SDL_BindGPUFragmentStorageBuffers(3), (3), SDL_DrawGPUPrimitivesIndirect(3), (3), SDL_DrawGPUIndexedPrimitivesIndirect(3), (3), SDL_BindGPUComputeStorageBuffers(3), (3), SDL_DispatchGPUComputeIndirect(3), (3), SDL_ReleaseGPUBuffer(3)

SDL 3.1.6 Simple Directmedia Layer