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SDL_BindGPUFragmentStorageBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUFragmentStorageBuffers(3) |
NAME¶
SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUFragmentStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);
DESCRIPTION¶
These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the fragment storage buffer slot to begin binding from.
- storage_buffers
- an array of storage buffers.
- num_bindings
- the number of storage buffers to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |