table of contents
| SDL_BindGPUVertexBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexBuffers(3) |
NAME¶
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
const SDL_GPUBufferBinding *bindings,
Uint32 num_bindings);
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the vertex buffer slot to begin binding from.
- bindings
- an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values.
- num_bindings
- the number of bindings in the bindings array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |