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SDL_BindGPUVertexBuffers(3) SDL3 FUNCTIONS SDL_BindGPUVertexBuffers(3)

NAME

SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_BindGPUVertexBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUBufferBinding *bindings,
    Uint32 num_bindings);

FUNCTION PARAMETERS

a render pass handle.
the vertex buffer slot to begin binding from.
an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.
the number of bindings in the bindings array.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer