table of contents
SDL_BindGPUVertexBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexBuffers(3) |
NAME¶
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings);
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the vertex buffer slot to begin binding from.
- bindings
- an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values. - num_bindings
- the number of bindings in the bindings array.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |