table of contents
| SDL_CopyGPUBufferToBuffer(3) | SDL3 FUNCTIONS | SDL_CopyGPUBufferToBuffer(3) |
NAME¶
SDL_CopyGPUBufferToBuffer - Performs a buffer-to-buffer copy.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_CopyGPUBufferToBuffer(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle);
DESCRIPTION¶
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
FUNCTION PARAMETERS¶
- copy_pass
- a copy pass handle.
- source
- the buffer and offset to copy from.
- destination
- the buffer and offset to copy to.
- size
- the length of the buffer to copy.
- cycle
- if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |