table of contents
SDL_BindGPUVertexStorageBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexStorageBuffers(3) |
NAME¶
SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUVertexStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);
DESCRIPTION¶
These buffers must have been created with
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the vertex storage buffer slot to begin binding from.
- storage_buffers
- an array of buffers.
- num_bindings
- the number of buffers to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |