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SDL_BindGPUVertexStorageBuffers(3) SDL3 FUNCTIONS SDL_BindGPUVertexStorageBuffers(3)

NAME

SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_BindGPUVertexStorageBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUBuffer *const *storage_buffers,
    Uint32 num_bindings);

DESCRIPTION

These buffers must have been created with

SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .

FUNCTION PARAMETERS

a render pass handle.
the vertex storage buffer slot to begin binding from.
an array of buffers.
the number of buffers to bind from the array.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer