table of contents
SDL_BindGPUIndexBuffer(3) | SDL3 FUNCTIONS | SDL_BindGPUIndexBuffer(3) |
NAME¶
SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size);
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- binding
- a pointer to a struct containing an index buffer and offset.
- index_element_size
- whether the index values in the buffer are 16- or 32-bit.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |