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SDL_BindGPUIndexBuffer(3) SDL3 FUNCTIONS SDL_BindGPUIndexBuffer(3)

NAME

SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_BindGPUIndexBuffer(
    SDL_GPURenderPass *render_pass,
    const SDL_GPUBufferBinding *binding,
    SDL_GPUIndexElementSize index_element_size);

FUNCTION PARAMETERS

a render pass handle.
a pointer to a struct containing an index buffer and offset.
whether the index values in the buffer are 16- or 32-bit.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer