table of contents
SDL_DrawGPUIndexedPrimitivesIndirect(3) | SDL3 FUNCTIONS | SDL_DrawGPUIndexedPrimitivesIndirect(3) |
NAME¶
SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DrawGPUIndexedPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count);
DESCRIPTION¶
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndexedIndirectDrawCommand . You must not call this function before binding a graphics pipeline.
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- buffer
- a buffer containing draw parameters.
- offset
- the offset to start reading from the draw buffer.
- draw_count
- the number of draw parameter sets that should be read from the draw buffer.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |