table of contents
SDL_CreateGPUBuffer(3) | SDL3 FUNCTIONS | SDL_CreateGPUBuffer(3) |
NAME¶
SDL_CreateGPUBuffer - Creates a buffer object to be used in graphics or compute workflows.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUBuffer* SDL_CreateGPUBuffer( SDL_GPUDevice *device, const SDL_GPUBufferCreateInfo *createinfo);
DESCRIPTION¶
The contents of this buffer are undefined until data is written to the buffer.
Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.
FUNCTION PARAMETERS¶
- device
- a GPU Context.
- createinfo
- a struct describing the state of the buffer to create.
RETURN VALUE¶
( SDL_GPUBuffer
*) Returns a buffer object on success, or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_SetGPUBufferName(3), •(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3), •(3), SDL_CopyGPUBufferToBuffer(3), •(3), SDL_BindGPUVertexBuffers(3), •(3), SDL_BindGPUIndexBuffer(3), •(3), SDL_BindGPUVertexStorageBuffers(3), •(3), SDL_BindGPUFragmentStorageBuffers(3), •(3), SDL_DrawGPUPrimitivesIndirect(3), •(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), •(3), SDL_BindGPUComputeStorageBuffers(3), •(3), SDL_DispatchGPUComputeIndirect(3), •(3), SDL_ReleaseGPUBuffer(3)
SDL 3.1.6 | Simple Directmedia Layer |