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    | SDL_UploadToGPUBuffer(3) | SDL3 FUNCTIONS | SDL_UploadToGPUBuffer(3) | 
NAME¶
SDL_UploadToGPUBuffer - Uploads data from a transfer buffer to a buffer.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_UploadToGPUBuffer(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTransferBufferLocation *source,
    const SDL_GPUBufferRegion *destination,
    bool cycle);
DESCRIPTION¶
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
FUNCTION PARAMETERS¶
- copy_pass
 - a copy pass handle.
 - source
 - the source transfer buffer with offset.
 - destination
 - the destination buffer with offset and size.
 - cycle
 - if true, cycles the buffer if it is already bound, otherwise overwrites the data.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |