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SDL_GPUTexture(3type) SDL3 DATATYPES SDL_GPUTexture(3type)

NAME

SDL_GPUTexture - An opaque handle representing a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUTexture SDL_GPUTexture;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUTexture(3), (3), SDL_SetGPUTextureName(3), (3), SDL_UploadToGPUTexture(3), (3), SDL_DownloadFromGPUTexture(3), (3), SDL_CopyGPUTextureToTexture(3), (3), SDL_BindGPUVertexSamplers(3), (3), SDL_BindGPUVertexStorageTextures(3), (3), SDL_BindGPUFragmentSamplers(3), (3), SDL_BindGPUFragmentStorageTextures(3), (3), SDL_BindGPUComputeStorageTextures(3), (3), SDL_GenerateMipmapsForGPUTexture(3), (3), SDL_BlitGPUTexture(3), (3), SDL_ReleaseGPUTexture(3)

SDL 3.1.6 Simple Directmedia Layer