table of contents
SDL_GPUTexture(3type) | SDL3 DATATYPES | SDL_GPUTexture(3type) |
NAME¶
SDL_GPUTexture - An opaque handle representing a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUTexture SDL_GPUTexture;
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUTexture(3), •(3), SDL_SetGPUTextureName(3), •(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3), •(3), SDL_CopyGPUTextureToTexture(3), •(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUVertexStorageTextures(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_BindGPUFragmentStorageTextures(3), •(3), SDL_BindGPUComputeStorageTextures(3), •(3), SDL_GenerateMipmapsForGPUTexture(3), •(3), SDL_BlitGPUTexture(3), •(3), SDL_ReleaseGPUTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |