table of contents
SDL_CopyGPUTextureToTexture(3) | SDL3 FUNCTIONS | SDL_CopyGPUTextureToTexture(3) |
NAME¶
SDL_CopyGPUTextureToTexture - Performs a texture-to-texture copy.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_CopyGPUTextureToTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *destination, Uint32 w, Uint32 h, Uint32 d, bool cycle);
DESCRIPTION¶
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
FUNCTION PARAMETERS¶
- copy_pass
- a copy pass handle.
- source
- a source texture region.
- destination
- a destination texture region.
- w
- the width of the region to copy.
- h
- the height of the region to copy.
- d
- the depth of the region to copy.
- cycle
- if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |