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SDL_BindGPUFragmentSamplers(3) SDL3 FUNCTIONS SDL_BindGPUFragmentSamplers(3)

NAME

SDL_BindGPUFragmentSamplers - Binds texture-sampler pairs for use on the fragment shader.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_BindGPUFragmentSamplers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
    Uint32 num_bindings);

DESCRIPTION

The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

FUNCTION PARAMETERS

a render pass handle.
the fragment sampler slot to begin binding from.
an array of texture-sampler binding structs.
the number of texture-sampler pairs to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_CreateGPUShader(3)

SDL 3.2.14 Simple Directmedia Layer