table of contents
SDL_BindGPUFragmentSamplers(3) | SDL3 FUNCTIONS | SDL_BindGPUFragmentSamplers(3) |
NAME¶
SDL_BindGPUFragmentSamplers - Binds texture-sampler pairs for use on the fragment shader.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUFragmentSamplers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
DESCRIPTION¶
The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER .
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the fragment sampler slot to begin binding from.
- texture_sampler_bindings
- an array of texture-sampler binding structs.
- num_bindings
- the number of texture-sampler pairs to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |