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SDL_CreateGPUTexture(3) SDL3 FUNCTIONS SDL_CreateGPUTexture(3)

NAME

SDL_CreateGPUTexture - Creates a texture object to be used in graphics or compute workflows.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GPUTexture* SDL_CreateGPUTexture(
    SDL_GPUDevice *device,
    const SDL_GPUTextureCreateInfo *createinfo);

DESCRIPTION

The contents of this texture are undefined until data is written to the texture.

Note that certain combinations of usage flags are invalid. For example, a texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags.

If you request a sample count higher than the hardware supports, the implementation will automatically fall back to the highest available sample count.

FUNCTION PARAMETERS

a GPU Context.
a struct describing the state of the texture to create.

RETURN VALUE

( SDL_GPUTexture
*) Returns a texture object on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_UploadToGPUTexture(3), (3), SDL_DownloadFromGPUTexture(3), (3), SDL_BindGPUVertexSamplers(3), (3), SDL_BindGPUVertexStorageTextures(3), (3), SDL_BindGPUFragmentSamplers(3), (3), SDL_BindGPUFragmentStorageTextures(3), (3), SDL_BindGPUComputeStorageTextures(3), (3), SDL_BlitGPUTexture(3), (3), SDL_ReleaseGPUTexture(3), (3), SDL_GPUTextureSupportsFormat(3)

SDL 3.1.6 Simple Directmedia Layer