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SDL_DownloadFromGPUTexture(3) SDL3 FUNCTIONS SDL_DownloadFromGPUTexture(3)

NAME

SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_DownloadFromGPUTexture(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTextureRegion *source,
    const SDL_GPUTextureTransferInfo *destination);

DESCRIPTION

This data is not guaranteed to be copied until the command buffer fence is signaled.

FUNCTION PARAMETERS

a copy pass handle.
the source texture region.
the destination transfer buffer with image layout information.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer