table of contents
SDL_DownloadFromGPUTexture(3) | SDL3 FUNCTIONS | SDL_DownloadFromGPUTexture(3) |
NAME¶
SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DownloadFromGPUTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureRegion *source, const SDL_GPUTextureTransferInfo *destination);
DESCRIPTION¶
This data is not guaranteed to be copied until the command buffer fence is signaled.
FUNCTION PARAMETERS¶
- copy_pass
- a copy pass handle.
- source
- the source texture region.
- destination
- the destination transfer buffer with image layout information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |