table of contents
SDL_BlitGPUTexture(3) | SDL3 FUNCTIONS | SDL_BlitGPUTexture(3) |
NAME¶
SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BlitGPUTexture( SDL_GPUCommandBuffer *command_buffer, const SDL_GPUBlitInfo *info);
DESCRIPTION¶
This function must not be called inside of any pass.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
- info
- the blit info struct containing the blit parameters.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |