table of contents
SDL_GPUTextureSupportsFormat(3) | SDL3 FUNCTIONS | SDL_GPUTextureSupportsFormat(3) |
NAME¶
SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GPUTextureSupportsFormat( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns whether the texture format is supported for this type and usage.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |