table of contents
| SDL_GPUTextureSupportsFormat(3) | SDL3 FUNCTIONS | SDL_GPUTextureSupportsFormat(3) |
NAME¶
SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_GPUTextureSupportsFormat(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUTextureType type,
SDL_GPUTextureUsageFlags usage);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns whether the texture format is supported for this type and usage.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |