table of contents
SDL_CreateGPUDeviceWithProperties(3) | SDL3 FUNCTIONS | SDL_CreateGPUDeviceWithProperties(3) |
NAME¶
SDL_CreateGPUDeviceWithProperties - Creates a GPU context.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUDevice* SDL_CreateGPUDeviceWithProperties( SDL_PropertiesID props);
DESCRIPTION¶
These are the supported properties:
• SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :
enable debug mode properties and validations, defaults to true.
• SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
:
enable to prefer energy efficiency over maximum GPU performance, defaults
to false.
• SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING :
the name of the GPU driver to use, if a specific one is desired.
These are the current shader format properties:
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
:
The app is able to provide shaders for an NDA platform.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :
The app is able to provide SPIR-V shaders if applicable.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :
The app is able to provide DXBC shaders if applicable
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :
The app is able to provide DXIL shaders if applicable.
• SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :
The app is able to provide MSL shaders if applicable.
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :
The app is able to provide Metal shader libraries if applicable.
With the D3D12 renderer:
•
SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :
the prefix to use for all vertex semantics, default is
"TEXCOORD".
FUNCTION PARAMETERS¶
- props
- the properties to use.
RETURN VALUE¶
( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetGPUShaderFormats(3), •(3), SDL_GetGPUDeviceDriver(3), •(3), SDL_DestroyGPUDevice(3), •(3), SDL_GPUSupportsProperties(3)
SDL 3.1.6 | Simple Directmedia Layer |