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    | SDL_DestroyGPUDevice(3) | SDL3 FUNCTIONS | SDL_DestroyGPUDevice(3) | 
NAME¶
SDL_DestroyGPUDevice - Destroys a GPU context previously returned by SDL_CreateGPUDevice.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_DestroyGPUDevice(SDL_GPUDevice *device);
FUNCTION PARAMETERS¶
- device
 - a GPU Context to destroy.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |