table of contents
SDL_DestroyGPUDevice(3) | SDL3 FUNCTIONS | SDL_DestroyGPUDevice(3) |
NAME¶
SDL_DestroyGPUDevice - Destroys a GPU context previously returned by SDL_CreateGPUDevice .
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_DestroyGPUDevice(SDL_GPUDevice *device);
FUNCTION PARAMETERS¶
- device
- a GPU Context to destroy.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateGPUDevice(3)
SDL 3.1.6 | Simple Directmedia Layer |