table of contents
SDL_CreateGPUDevice(3) | SDL3 FUNCTIONS | SDL_CreateGPUDevice(3) |
NAME¶
SDL_CreateGPUDevice - Creates a GPU context.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUDevice* SDL_CreateGPUDevice( SDL_GPUShaderFormat format_flags, bool debug_mode, const char *name);
FUNCTION PARAMETERS¶
- format_flags
- a bitflag indicating which shader formats the app is able to provide.
- debug_mode
- enable debug mode properties and validations.
- name
- the preferred GPU driver, or NULL to let SDL pick the optimal driver.
RETURN VALUE¶
( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetGPUShaderFormats(3), •(3), SDL_GetGPUDeviceDriver(3), •(3), SDL_DestroyGPUDevice(3), •(3), SDL_GPUSupportsShaderFormats(3)
SDL 3.1.6 | Simple Directmedia Layer |