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    | SDL_CreateGPUDevice(3) | SDL3 FUNCTIONS | SDL_CreateGPUDevice(3) | 
NAME¶
SDL_CreateGPUDevice - Creates a GPU context.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDevice(
    SDL_GPUShaderFormat format_flags,
    bool debug_mode,
    const char *name);
FUNCTION PARAMETERS¶
- format_flags
 - a bitflag indicating which shader formats the app is able to provide.
 - debug_mode
 - enable debug mode properties and validations.
 - name
 - the preferred GPU driver, or NULL to let SDL pick the optimal driver.
 
RETURN VALUE¶
Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetGPUShaderFormats(3), SDL_GetGPUDeviceDriver(3), SDL_DestroyGPUDevice(3), SDL_GPUSupportsShaderFormats(3)
| SDL 3.2.24 | Simple Directmedia Layer |