table of contents
SDL_AddGamepadMappingsFromIO(3) | SDL3 FUNCTIONS | SDL_AddGamepadMappingsFromIO(3) |
NAME¶
SDL_AddGamepadMappingsFromIO - Load a set of gamepad mappings from an SDL_IOStream .
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio);
DESCRIPTION¶
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.
Any new mappings for already plugged in controllers will generate
SDL_EVENT_GAMEPAD_ADDED
events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns the number of mappings added or -1 on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AddGamepadMapping(3), •(3), SDL_AddGamepadMappingsFromFile(3), •(3), SDL_GetGamepadMapping(3), •(3), SDL_GetGamepadMappingForGUID(3), •(3), SDL_HINT_GAMECONTROLLERCONFIG(3), •(3), SDL_HINT_GAMECONTROLLERCONFIG_FILE(3), •(3), SDL_EVENT_GAMEPAD_ADDED(3)
SDL 3.1.6 | Simple Directmedia Layer |