table of contents
SDL_GetGamepadMappingForGUID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForGUID(3) |
NAME¶
SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
FUNCTION PARAMETERS¶
- guid
- a structure containing the GUID for which a mapping is desired.
RETURN VALUE¶
for more information. This should be freed with SDL_free() when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |