table of contents
SDL_AddGamepadMappingsFromFile(3) | SDL3 FUNCTIONS | SDL_AddGamepadMappingsFromFile(3) |
NAME¶
SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_AddGamepadMappingsFromFile(const char *file);
DESCRIPTION¶
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.
Any new mappings for already plugged in controllers will generate
SDL_EVENT_GAMEPAD_ADDED
events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
FUNCTION PARAMETERS¶
- file
- the mappings file to load.
RETURN VALUE¶
Returns the number of mappings added or -1 on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AddGamepadMapping(3), •(3), SDL_AddGamepadMappingsFromIO(3), •(3), SDL_GetGamepadMapping(3), •(3), SDL_GetGamepadMappingForGUID(3), •(3), SDL_HINT_GAMECONTROLLERCONFIG(3), •(3), SDL_HINT_GAMECONTROLLERCONFIG_FILE(3), •(3), SDL_EVENT_GAMEPAD_ADDED(3)
SDL 3.1.6 | Simple Directmedia Layer |