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SDL_AddGamepadMappingsFromFile(3) SDL3 FUNCTIONS SDL_AddGamepadMappingsFromFile(3)

NAME

SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_AddGamepadMappingsFromFile(const char *file);

DESCRIPTION

You can call this function several times, if needed, to load different database files.

If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.

Any new mappings for already plugged in controllers will generate

SDL_EVENT_GAMEPAD_ADDED
events.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

FUNCTION PARAMETERS

the mappings file to load.

RETURN VALUE

Returns the number of mappings added or -1 on failure; call

SDL_GetError () for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_AddGamepadMapping(3), (3), SDL_AddGamepadMappingsFromIO(3), (3), SDL_GetGamepadMapping(3), (3), SDL_GetGamepadMappingForGUID(3), (3), SDL_HINT_GAMECONTROLLERCONFIG(3), (3), SDL_HINT_GAMECONTROLLERCONFIG_FILE(3), (3), SDL_EVENT_GAMEPAD_ADDED(3)

SDL 3.1.6 Simple Directmedia Layer