table of contents
get_rle_sprite(3) | Allegro manual | get_rle_sprite(3) |
NAME¶
get_rle_sprite - Creates an RLE sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
DESCRIPTION¶
Creates an RLE sprite based on the specified bitmap (which must be a memory bitmap). Remember to free this RLE sprite later to avoid memory leaks. Example:
RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
abort_on_error("Couldn't create RLE sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);
RETURN VALUE¶
Returns a pointer to the created RLE sprite, or NULL if the RLE sprite could not be created. Remember to free this RLE sprite later to avoid memory leaks.
SEE ALSO¶
version 4.4.3 | Allegro |