table of contents
destroy_rle_sprite(3) | Allegro manual | destroy_rle_sprite(3) |
NAME¶
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void destroy_rle_sprite(RLE_SPRITE *sprite);
DESCRIPTION¶
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.
SEE ALSO¶
version 4.4.3 | Allegro |