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SDL_WaitEventTimeout(3) SDL3 FUNCTIONS SDL_WaitEventTimeout(3)

NAME

SDL_WaitEventTimeout - Wait until the specified timeout (in milliseconds) for the next available event.

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);

DESCRIPTION

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event
structure pointed to by event .

As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.

The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.

FUNCTION PARAMETERS

the SDL_Event
structure to be filled in with the next event from the queue, or NULL.
the maximum number of milliseconds to wait for the next available event.

RETURN VALUE

Returns true if this got an event or false if the timeout elapsed without any events available.

THREAD SAFETY

This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_PollEvent(3), (3), SDL_PushEvent(3), (3), SDL_WaitEvent(3)

SDL 3.1.6 Simple Directmedia Layer