table of contents
SDL_WaitEventTimeout(3) | SDL3 FUNCTIONS | SDL_WaitEventTimeout(3) |
NAME¶
SDL_WaitEventTimeout - Wait until the specified timeout (in milliseconds) for the next available event.
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);
DESCRIPTION¶
If event is not NULL, the next event is removed from the
queue and stored in the SDL_Event
structure pointed to by event .
As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.
The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true if this got an event or false if the timeout elapsed without any events available.
THREAD SAFETY¶
This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_PollEvent(3), •(3), SDL_PushEvent(3), •(3), SDL_WaitEvent(3)
SDL 3.1.6 | Simple Directmedia Layer |