table of contents
SDL_PushEvent(3) | SDL3 FUNCTIONS | SDL_PushEvent(3) |
NAME¶
SDL_PushEvent - Add an event to the event queue.
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_PushEvent(SDL_Event *event);
DESCRIPTION¶
The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after
SDL_PushEvent () returns.
Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.
Note: Events pushed onto the queue with SDL_PushEvent () get passed through the event filter but events added with
SDL_PeepEvents () do not.
For pushing application-specific events, please use
SDL_RegisterEvents () to get an event type that does not conflict with other code that also wants its own custom event types.
FUNCTION PARAMETERS¶
- event
- the SDL_Event
to be added to the queue.
RETURN VALUE¶
Returns true on success, false if the event was filtered or on failure; call SDL_GetError () for more information. A common reason for error is the event queue being full.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_PeepEvents(3), •(3), SDL_PollEvent(3), •(3), SDL_RegisterEvents(3)
SDL 3.1.6 | Simple Directmedia Layer |