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SDL_PushEvent(3) SDL3 FUNCTIONS SDL_PushEvent(3)

NAME

SDL_PushEvent - Add an event to the event queue.

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_PushEvent(SDL_Event *event);

DESCRIPTION

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after

SDL_PushEvent () returns.

Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

Note: Events pushed onto the queue with SDL_PushEvent () get passed through the event filter but events added with

SDL_PeepEvents () do not.

For pushing application-specific events, please use

SDL_RegisterEvents () to get an event type that does not conflict with other code that also wants its own custom event types.

FUNCTION PARAMETERS

the SDL_Event
to be added to the queue.

RETURN VALUE

Returns true on success, false if the event was filtered or on failure; call SDL_GetError () for more information. A common reason for error is the event queue being full.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_PeepEvents(3), (3), SDL_PollEvent(3), (3), SDL_RegisterEvents(3)

SDL 3.1.6 Simple Directmedia Layer