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SDL_WaitEvent(3) SDL3 FUNCTIONS SDL_WaitEvent(3)

NAME

SDL_WaitEvent - Wait indefinitely for the next available event.

HEADER FILE

Defined in SDL3/SDL_events.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_WaitEvent(SDL_Event *event);

DESCRIPTION

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event
structure pointed to by event .

As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.

FUNCTION PARAMETERS

the SDL_Event
structure to be filled in with the next event from the queue, or NULL.

RETURN VALUE

Returns true on success or false if there was an error while waiting for events; call SDL_GetError () for more information.

THREAD SAFETY

This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_PollEvent(3), (3), SDL_PushEvent(3), (3), SDL_WaitEventTimeout(3)

SDL 3.1.6 Simple Directmedia Layer