table of contents
SDL_WaitEvent(3) | SDL3 FUNCTIONS | SDL_WaitEvent(3) |
NAME¶
SDL_WaitEvent - Wait indefinitely for the next available event.
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WaitEvent(SDL_Event *event);
DESCRIPTION¶
If event is not NULL, the next event is removed from the
queue and stored in the SDL_Event
structure pointed to by event .
As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.
FUNCTION PARAMETERS¶
- event
- the SDL_Event
structure to be filled in with the next event from the queue, or NULL.
RETURN VALUE¶
Returns true on success or false if there was an error while waiting for events; call SDL_GetError () for more information.
THREAD SAFETY¶
This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_PollEvent(3), •(3), SDL_PushEvent(3), •(3), SDL_WaitEventTimeout(3)
SDL 3.1.6 | Simple Directmedia Layer |