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SDL_Texture(3type) SDL3 DATATYPES SDL_Texture(3type)

NAME

SDL_Texture - An efficient driver-specific representation of pixel data

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
struct SDL_Texture
{
    SDL_PixelFormat format;     /**< The format of the texture, read-only */
    int w;                      /**< The width of the texture, read-only. */
    int h;                      /**< The height of the texture, read-only. */

    int refcount;               /**< Application reference count, used when freeing texture */
};

AVAILABILITY

This struct is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateTexture(3), (3), SDL_CreateTextureFromSurface(3), (3), SDL_CreateTextureWithProperties(3), (3), SDL_DestroyTexture(3)

SDL 3.1.6 Simple Directmedia Layer