table of contents
SDL_Texture(3type) | SDL3 DATATYPES | SDL_Texture(3type) |
NAME¶
SDL_Texture - An efficient driver-specific representation of pixel data
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
struct SDL_Texture { SDL_PixelFormat format; /**< The format of the texture, read-only */ int w; /**< The width of the texture, read-only. */ int h; /**< The height of the texture, read-only. */ int refcount; /**< Application reference count, used when freeing texture */ };
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureFromSurface(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |