table of contents
| SDL_Texture(3type) | SDL3 DATATYPES | SDL_Texture(3type) |
NAME¶
SDL_Texture - An efficient driver-specific representation of pixel data
SYNOPSIS¶
#include <SDL3/SDL_render.h>
struct SDL_Texture
{
SDL_PixelFormat format; /**< The format of the texture, read-only */
int w; /**< The width of the texture, read-only. */
int h; /**< The height of the texture, read-only. */
int refcount; /**< Application reference count, used when freeing texture */
};
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_CreateTexture(3), SDL_CreateTextureFromSurface(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3)
| SDL 3.2.24 | Simple Directmedia Layer |