table of contents
SDL_CreateTexture(3) | SDL3 FUNCTIONS | SDL_CreateTexture(3) |
NAME¶
SDL_CreateTexture - Create a texture for a rendering context.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);
DESCRIPTION¶
The contents of a texture when first created are not defined.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns the created texture or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_CreateTextureFromSurface(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3), SDL_GetTextureSize(3), SDL_UpdateTexture(3)
SDL 3.2.14 | Simple Directmedia Layer |