table of contents
SDL_CreateTexture(3) | SDL3 FUNCTIONS | SDL_CreateTexture(3) |
NAME¶
SDL_CreateTexture - Create a texture for a rendering context.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Texture* SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_CreateTextureFromSurface(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3), SDL_QueryTexture(3), SDL_UpdateTexture(3)
SDL 3.1.2 | Simple Directmedia Layer |