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SDL_CreateTexture(3) SDL3 FUNCTIONS SDL_CreateTexture(3)

NAME

SDL_CreateTexture - Create a texture for a rendering context.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);

DESCRIPTION

The contents of a texture when first created are not defined.

FUNCTION PARAMETERS

the rendering context.
one of the enumerated values in SDL_PixelFormat .
one of the enumerated values in SDL_TextureAccess .
the width of the texture in pixels.
the height of the texture in pixels.

RETURN VALUE

( SDL_Texture
*) Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateTextureFromSurface(3), (3), SDL_CreateTextureWithProperties(3), (3), SDL_DestroyTexture(3), (3), SDL_GetTextureSize(3), (3), SDL_UpdateTexture(3)

SDL 3.1.6 Simple Directmedia Layer