table of contents
SDL_CreateTextureFromSurface(3) | SDL3 FUNCTIONS | SDL_CreateTextureFromSurface(3) |
NAME¶
SDL_CreateTextureFromSurface - Create a texture from an existing surface.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
DESCRIPTION¶
The surface is not modified or freed by this function.
The SDL_TextureAccess
hint for the created texture is
SDL_TEXTUREACCESS_STATIC .
The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the
SDL_PROP_TEXTURE_FORMAT_NUMBER
property.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_Texture
*) Returns the created texture or NULL on failure; call SDL_GetError
() for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |