table of contents
SDL_CreateTextureFromSurface(3) | SDL3 FUNCTIONS | SDL_CreateTextureFromSurface(3) |
NAME¶
SDL_CreateTextureFromSurface - Create a texture from an existing surface.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
DESCRIPTION¶
The surface is not modified or freed by this function.
The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.
The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns the created texture or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_CreateTexture(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3)
SDL 3.2.14 | Simple Directmedia Layer |