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SDL_DestroyTexture(3) SDL3 FUNCTIONS SDL_DestroyTexture(3)

NAME

SDL_DestroyTexture - Destroy the specified texture.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_DestroyTexture(SDL_Texture *texture);

DESCRIPTION

Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".

FUNCTION PARAMETERS

the texture to destroy.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateTexture(3), (3), SDL_CreateTextureFromSurface(3)

SDL 3.1.6 Simple Directmedia Layer