table of contents
SDL_DestroyTexture(3) | SDL3 FUNCTIONS | SDL_DestroyTexture(3) |
NAME¶
SDL_DestroyTexture - Destroy the specified texture.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
void SDL_DestroyTexture(SDL_Texture *texture);
DESCRIPTION¶
Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".
FUNCTION PARAMETERS¶
- texture
- the texture to destroy.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |