table of contents
SDL_SetTextureAlphaModFloat(3) | SDL3 FUNCTIONS | SDL_SetTextureAlphaModFloat(3) |
NAME¶
SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
DESCRIPTION¶
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * alpha
Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)
SDL 3.2.14 | Simple Directmedia Layer |