table of contents
SDL_GetTextureAlphaModFloat(3) | SDL3 FUNCTIONS | SDL_GetTextureAlphaModFloat(3) |
NAME¶
SDL_GetTextureAlphaModFloat - Get the additional alpha value multiplied into render copy operations.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetTextureAlphaMod(3), •(3), SDL_GetTextureColorModFloat(3), •(3), SDL_SetTextureAlphaModFloat(3)
SDL 3.1.6 | Simple Directmedia Layer |