table of contents
SDL_SetTextureAlphaMod(3) | SDL3 FUNCTIONS | SDL_SetTextureAlphaMod(3) |
NAME¶
SDL_SetTextureAlphaMod - Set an additional alpha value multiplied into render copy operations.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha);
DESCRIPTION¶
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*(alpha/255) Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetTextureAlphaMod(3), •(3), SDL_SetTextureAlphaModFloat(3), •(3), SDL_SetTextureColorMod(3)
SDL 3.1.6 | Simple Directmedia Layer |