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SDL_SetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_SetSurfaceColorKey(3) |
NAME¶
SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
DESCRIPTION¶
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by SDL_MapRGB().
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetSurfaceColorKey(3), SDL_SetSurfaceRLE(3), SDL_SurfaceHasColorKey(3)
SDL 3.2.14 | Simple Directmedia Layer |