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SDL_SetSurfaceColorKey(3) SDL3 FUNCTIONS SDL_SetSurfaceColorKey(3)

NAME

SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

DESCRIPTION

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

FUNCTION PARAMETERS

the SDL_Surface structure to update.
true to enable color key, false to disable color key.
the transparent pixel.

RETURN VALUE

for more information.

THREAD SAFETY

This function is not thread safe.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetSurfaceColorKey(3), SDL_SetSurfaceRLE(3), SDL_SurfaceHasColorKey(3)

SDL 3.2.14 Simple Directmedia Layer