table of contents
SDL_SetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_SetSurfaceColorKey(3) |
NAME¶
SDL_SetSurfaceColorKey - Set the color key (transparent pixel) in a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
DESCRIPTION¶
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetSurfaceColorKey(3), •(3), SDL_SetSurfaceRLE(3), •(3), SDL_SurfaceHasColorKey(3)
SDL 3.1.6 | Simple Directmedia Layer |