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SDL_GetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorKey(3) |
NAME¶
SDL_GetSurfaceColorKey - Get the color key (transparent pixel) for a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
DESCRIPTION¶
The color key is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
If the surface doesn't have color key enabled this function returns false.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_SetSurfaceColorKey(3), •(3), SDL_SurfaceHasColorKey(3)
SDL 3.1.6 | Simple Directmedia Layer |