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SDL_GetSurfaceColorKey(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorKey(3) |
NAME¶
SDL_GetSurfaceColorKey - Get the color key (transparent pixel) for a surface.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
DESCRIPTION¶
The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().
If the surface doesn't have color key enabled this function returns false.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |