table of contents
SDL_SetGamepadEventsEnabled(3) | SDL3 FUNCTIONS | SDL_SetGamepadEventsEnabled(3) |
NAME¶
SDL_SetGamepadEventsEnabled - Set the state of gamepad event processing.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_SetGamepadEventsEnabled(bool enabled);
DESCRIPTION¶
If gamepad events are disabled, you must call
SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.
FUNCTION PARAMETERS¶
- enabled
- whether to process gamepad events or not.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GamepadEventsEnabled(3), •(3), SDL_UpdateGamepads(3)
SDL 3.1.6 | Simple Directmedia Layer |