table of contents
SDL_SetGamepadEventsEnabled(3) | SDL3 FUNCTIONS | SDL_SetGamepadEventsEnabled(3) |
NAME¶
SDL_SetGamepadEventsEnabled - Set the state of gamepad event processing.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
void SDL_SetGamepadEventsEnabled(bool enabled);
DESCRIPTION¶
If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.
FUNCTION PARAMETERS¶
- enabled
- whether to process gamepad events or not.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |