table of contents
SDL_GamepadEventsEnabled(3) | SDL3 FUNCTIONS | SDL_GamepadEventsEnabled(3) |
NAME¶
SDL_GamepadEventsEnabled - Query the state of gamepad event processing.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_bool SDL_GamepadEventsEnabled(void);
DESCRIPTION¶
If gamepad events are disabled, you must call
SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.
RETURN VALUE¶
Returns SDL_TRUE
if gamepad events are being processed,
SDL_FALSE
otherwise.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |