table of contents
SDL_GamepadEventsEnabled(3) | SDL3 FUNCTIONS | SDL_GamepadEventsEnabled(3) |
NAME¶
SDL_GamepadEventsEnabled - Query the state of gamepad event processing.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GamepadEventsEnabled(void);
DESCRIPTION¶
If gamepad events are disabled, you must call
SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.
RETURN VALUE¶
Returns true if gamepad events are being processed, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |