table of contents
SDL_UpdateGamepads(3) | SDL3 FUNCTIONS | SDL_UpdateGamepads(3) |
NAME¶
SDL_UpdateGamepads - Manually pump gamepad updates if not using the loop.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_UpdateGamepads(void);
DESCRIPTION¶
This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |