table of contents
SDL_OpenGamepad(3) | SDL3 FUNCTIONS | SDL_OpenGamepad(3) |
NAME¶
SDL_OpenGamepad - Open a gamepad for use.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.22 | Simple Directmedia Layer |