table of contents
SDL_IsGamepad(3) | SDL3 FUNCTIONS | SDL_IsGamepad(3) |
NAME¶
SDL_IsGamepad - Check if the given joystick is supported by the gamepad interface.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_IsGamepad(SDL_JoystickID instance_id);
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
Returns true if the given joystick is supported by the gamepad interface, false if it isn't or it's an invalid index.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetJoysticks(3), •(3), SDL_OpenGamepad(3)
SDL 3.1.6 | Simple Directmedia Layer |