table of contents
SDL_LockTextureToSurface(3) | SDL3 FUNCTIONS | SDL_LockTextureToSurface(3) |
NAME¶
SDL_LockTextureToSurface - Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface);
DESCRIPTION¶
Besides providing an SDL_Surface
instead of raw pixel data, this function operates like SDL_LockTexture
.
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.
The returned surface is freed internally after calling
SDL_UnlockTexture () or
SDL_DestroyTexture (). The caller should not free it.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_LockTexture(3), •(3), SDL_UnlockTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |