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SDL_UnlockTexture(3) SDL3 FUNCTIONS SDL_UnlockTexture(3)

NAME

SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.

SYNOPSIS

#include <SDL3/SDL_render.h>
void SDL_UnlockTexture(SDL_Texture *texture);

DESCRIPTION

Warning: Please note that SDL_LockTexture() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

FUNCTION PARAMETERS

a texture locked by SDL_LockTexture().

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_LockTexture(3)

SDL 3.2.14 Simple Directmedia Layer