table of contents
SDL_UnlockTexture(3) | SDL3 FUNCTIONS | SDL_UnlockTexture(3) |
NAME¶
SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
void SDL_UnlockTexture(SDL_Texture *texture);
DESCRIPTION¶
Warning: Please note that SDL_LockTexture() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
FUNCTION PARAMETERS¶
- texture
- a texture locked by SDL_LockTexture().
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |