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SDL_LockTexture(3) SDL3 FUNCTIONS SDL_LockTexture(3)

NAME

SDL_LockTexture - Lock a portion of the texture for write-only pixel access.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_LockTexture(SDL_Texture *texture,
                const SDL_Rect *rect,
                void **pixels, int *pitch);

DESCRIPTION

As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.

You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.

FUNCTION PARAMETERS

the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING .
an SDL_Rect
structure representing the area to lock for access; NULL to lock the entire texture.
this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.

RETURN VALUE

Returns true on success or false if the texture is not valid or was not created with

SDL_TEXTUREACCESS_STREAMING ; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_LockTextureToSurface(3), (3), SDL_UnlockTexture(3)

SDL 3.1.6 Simple Directmedia Layer