table of contents
SDL_LockTexture(3) | SDL3 FUNCTIONS | SDL_LockTexture(3) |
NAME¶
SDL_LockTexture - Lock a portion of the texture for write-only pixel access.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch);
DESCRIPTION¶
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.
FUNCTION PARAMETERS¶
- texture
- the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
- rect
- an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture.
- pixels
- this is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
- pitch
- this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
RETURN VALUE¶
Returns true on success or false if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |