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SDL_GetTextureColorModFloat(3) SDL3 FUNCTIONS SDL_GetTextureColorModFloat(3)

NAME

SDL_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

FUNCTION PARAMETERS

the texture to query.
a pointer filled in with the current red color value.
a pointer filled in with the current green color value.
a pointer filled in with the current blue color value.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetTextureAlphaModFloat(3), SDL_GetTextureColorMod(3), SDL_SetTextureColorModFloat(3)

SDL 3.2.14 Simple Directmedia Layer