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SDL_GetTextureColorMod(3) SDL3 FUNCTIONS SDL_GetTextureColorMod(3)

NAME

SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

FUNCTION PARAMETERS

the texture to query.
a pointer filled in with the current red color value.
a pointer filled in with the current green color value.
a pointer filled in with the current blue color value.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetTextureAlphaMod(3), (3), SDL_GetTextureColorModFloat(3), (3), SDL_SetTextureColorMod(3)

SDL 3.2.0 Simple Directmedia Layer