table of contents
SDL_GetTextureColorMod(3) | SDL3 FUNCTIONS | SDL_GetTextureColorMod(3) |
NAME¶
SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_GetTextureAlphaMod(3), •(3), SDL_GetTextureColorModFloat(3), •(3), SDL_SetTextureColorMod(3)
SDL 3.2.0 | Simple Directmedia Layer |