table of contents
SDL_GetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_GetRenderDrawColor(3) |
NAME¶
SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- r
- a pointer filled in with the red value used to draw on the rendering target.
- g
- a pointer filled in with the green value used to draw on the rendering target.
- b
- a pointer filled in with the blue value used to draw on the rendering target.
- a
- a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetRenderDrawColorFloat(3), •(3), SDL_SetRenderDrawColor(3)
SDL 3.1.6 | Simple Directmedia Layer |