table of contents
SDL_GetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_GetRenderDrawColor(3) |
NAME¶
SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
FUNCTION PARAMETERS¶
- renderer
- the rendering context
- r
- a pointer filled in with the red value used to draw on the rendering target
- g
- a pointer filled in with the green value used to draw on the rendering target
- b
- a pointer filled in with the blue value used to draw on the rendering target
- a
- a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |