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SDL_GetRenderDrawColor(3) SDL3 FUNCTIONS SDL_GetRenderDrawColor(3)

NAME

SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

FUNCTION PARAMETERS

the rendering context.
a pointer filled in with the red value used to draw on the rendering target.
a pointer filled in with the green value used to draw on the rendering target.
a pointer filled in with the blue value used to draw on the rendering target.
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetRenderDrawColorFloat(3), (3), SDL_SetRenderDrawColor(3)

SDL 3.1.6 Simple Directmedia Layer