table of contents
SDL_SetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_SetRenderDrawColor(3) |
NAME¶
SDL_SetRenderDrawColor - Set the color used for drawing operations.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION¶
Set the color for drawing or filling rectangles, lines, and points, and for
SDL_RenderClear ().
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- r
- the red value used to draw on the rendering target.
- g
- the green value used to draw on the rendering target.
- b
- the blue value used to draw on the rendering target.
- a
- the alpha value used to draw on the rendering target; usually
SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode
to specify how the alpha channel is used.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetRenderDrawColor(3), •(3), SDL_SetRenderDrawColorFloat(3)
SDL 3.1.6 | Simple Directmedia Layer |