Scroll to navigation

SDL_SetRenderDrawColor(3) SDL3 FUNCTIONS SDL_SetRenderDrawColor(3)

NAME

SDL_SetRenderDrawColor - Set the color used for drawing operations.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

Set the color for drawing or filling rectangles, lines, and points, and for

SDL_RenderClear ().

FUNCTION PARAMETERS

the rendering context.
the red value used to draw on the rendering target.
the green value used to draw on the rendering target.
the blue value used to draw on the rendering target.
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode
to specify how the alpha channel is used.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetRenderDrawColor(3), (3), SDL_SetRenderDrawColorFloat(3)

SDL 3.1.6 Simple Directmedia Layer