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SDL_SetRenderDrawColor(3) SDL3 FUNCTIONS SDL_SetRenderDrawColor(3)

NAME

SDL_SetRenderDrawColor - Set the color used for drawing operations.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

FUNCTION PARAMETERS

the rendering context.
the red value used to draw on the rendering target.
the green value used to draw on the rendering target.
the blue value used to draw on the rendering target.
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetRenderDrawColor(3), SDL_SetRenderDrawColorFloat(3)

SDL 3.2.14 Simple Directmedia Layer