table of contents
SDL_GetRenderDrawColorFloat(3) | SDL3 FUNCTIONS | SDL_GetRenderDrawColorFloat(3) |
NAME¶
SDL_GetRenderDrawColorFloat - Get the color used for drawing operations (Rect, Line and Clear).
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a);
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- r
- a pointer filled in with the red value used to draw on the rendering target.
- g
- a pointer filled in with the green value used to draw on the rendering target.
- b
- a pointer filled in with the blue value used to draw on the rendering target.
- a
- a pointer filled in with the alpha value used to draw on the rendering target.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |